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VEX Tears Setup

  • Feb 4, 2022
  • 1 min read

Updated: Oct 26, 2022

It is a tears setup written in vex. The basic idea was to create a setup for very large numbers of shots for many characters. So that, a very fast setup was required.

Lets talk about how it works. First we just need to draw a basic reference curve on character and that will generate hundreds of unique path using reference. Then our Tear Solver plays its role. It has all the options to play with like numbers of tears, time gap, tear buildup and drop, tear slide on skin from fast to slow etc.

Then it was fed in sop solver to create tear drying off effect.

Just take a look.


 
 
 

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